Rules

Team formation and registration

  • Please see our Team Formation Page for information on how to form your team and what the criteria are for an acceptable team.

Prizes for winning the Fungama Cup!:

  • 1st place: Your team name engraved on the Fungama Cup as Fungama Cup Champions along with Gold medals. Choice of country from which we will sponsor an additional child this year.  A team photo on the front page of this website.
  • 2nd place: Silver medals. Choice of country from which we’ll sponsor a 2nd additional child this year. Group photo.
  • 3rd place: Bronze medals. Choice of country from which we’ll sponsor a 3rd additional child this year if funds are sufficient.
  • Best Fundraiser: Medals for the team that raises the most funds for orphan sponsorship
  • Best Sportsmanship: Medals for the team best exemplifying sportsmanship

Rules:

  • When registering you agree that your team will be present if needed to play a game at any point during the ENTIRE duration of the tournament which could run from about 12pm-8pm. If you need to arrive late or leave early, you’re automatically eliminated. Once eliminated via a match, you’re obviously able to leave without consequence.
  • If players need to leave due to emergency circumstances and a team is left with only one male or female per team, then the tournament organizers reserve the right to put someone else on your team (regardless of  skill level) onto your team. Again, any player that leaves the tournament should only leave in emergency situations and cannot return later to play for your team. Teams that do not follow these guidelines are disqualified.
  • Each team has to have a minimum of 6 players with at least 2 males and at least 2 females on each team. At least 1 female and at least 1 male have to be on the court playing at any given time.
  • Each team member will get 1 Fungama T-shirt of their pre-selected team colour with their team name on the back and a team photo at the end of the tournament
  • Teams, refs and scorekeepers to all arrive at 12:00pm for registration.
  • DISQUALIFICATION CUTOFF TIME: 12:30pm after which teams are disqualified unless they have at least 4 players present and ready to play, of which at least 1 must be male and 1 must be female. The rules will be explained and tournament schedule will be posted at 12:30pm.
  • Each game will be governed by 1 referee, 1 scorekeeper and 2 linespeople
  • Rotation:
    • 6 players on court at all times. Front-left to back-right, spots are numbered 1-6. On rotation, player 3 (front right) rotates off and next person in sub line rotates on as player 6 (back right) and serves. 1 male and 1 female must be on court at all times.
    • Once your team’s rotational order has been established by positioning your players on court and lining up your substitution players at the side of the court, this may not be changed for the duration of that game with the exception of a player leaving due to emergency. Otherwise a foul is called and the opponent is awarded a point and your rotational order will be restored to its original state.
    • When the receiving team wins the rally after a service by their opponent, it gains the right to serve and rotates before actually serving. The player who moves either from the front-right position or the substitution line (depending on number of players) to the back right position will serve.
  • Awarding of Points:
    • Points are awarded whether or not your team is serving
    • The referee is to indicate to the scorekeeper which team is awarded a point by raising their arm on the side of that team in the direction of that team. The scorekeeper will then adjust the scorecard.
  • Service:
    • Single rally for service (minimum 3 hits total) to start game
    • The referee authorizes the service with a whistle blow and hand motion after having checked that the two teams are ready to play and that the server is in possession of the ball.
    • The server must wait for the official to beckon (blow the whistle and motion with his/her hand) before a serve may be attempted. If the ball is served before the official’s beckon, a re-serve shall be directed.
    • You may serve anywhere from behind the back right half of the court’s end line (facing the net). This is known as the “Service Zone”
    • The server must not touch the court (the end line included) or the ground outside the service zone during his or her serve. After the serve, he/she may step or land outside the service zone, or inside the court.
    • A good serve must land on the line or inside the court. If any part of the ball touches the line, then the ball is considered to be “in”. If the ball lands out and is not touched by any player on the receiving team before it hits the ground, then a side out is called. A serve may also touch the net, as long as it lands inbounds, this is a let serve.
    • You may NOT block a serve when receiving.  However you MAY set a serve when receiving.
    • Mercy rule: 5 consecutive serves are allowed by 1 player. After the 5th serve, the team must rotate to a new server as per normal rotation.
  • Lineouts:
    • If it lands on or inside the line (centre of the ball), it is “In.” If this is unclear to the referee, the linesperson will indicate this by placing both palms in front of them face down.
    • If it lands (centre of ball) outside the line, it is “Out.”   If this is unclear to the referee, the linesperson will indicate this by bending both arms at the elbows so both palms are facing behind them over their shoulders.
    • Up to judgment of referee who can defer to a linesman if they wish
  • Hitting:
    • Any body part may be used
    • Maximum 3 hits per side. Has to go over net on 3rd hit
    • Illegal hits:
      • Lifts: Referees reward the other team with a point and change service (if necessary) if a player lifts the ball instead of using a legal hit. This means the contact/direction change was not instantaneous/hard and they used a body part to scoop the ball up through the air “softly” while making lengthy contact with it during the motion. Definition of a Lift: “A violation in which the ball is pushed in such a way that it stops its motion during a forearm pass or a set.” ie: Not an instantaneous change in direction
      • Holding, catching, throwing, lifting, pushing and rolling.  Rolling is considered illegal because there is continued and steady contact between the ball and the player’s body
      • Double hits:  A double hit occurs when a player illegally contacts the ball twice in succession or the ball rebounds from one part of the body to another on a single attempt to play the ball.
      • Setting a spike is not allowed. This is an official’s call and may be allowed if the spike (overhand hit) is very soft.
  • Blocks:
    • The first hit after the block may be executed by any player, including the one who has touched the ball during the block
    • While a team is allowed only 3 contacts before the ball must be sent to their opponent’s playing area, a block is not considered one of these contacts
    • In blocking, the player may place his/her hands and arms beyond the net, provided that this action does not interfere with the opponent’s play. Thus, it is not permitted to touch the ball beyond the net until an opponent has executed an attack hit. You may not contact the ball before the opponent’s attack hit but you may contact it simultaneously.  Otherwise a block foul is called and the opponent is awarded a point.
    • You may NOT block a serve.  However you MAY set a serve.
  • Contact with the net
    • Contact with the net by a player is not a fault, unless it interferes with the play.   A player interferes with the opponent’s play by the following, in which case a net foul will be called at the discretion of the referee and a point awarded to the opponent:
      • Touching the top band of the net (however hair is allowed to make contact)
      • Taking support from the net simultaneously with playing the ball
      • Distorting the net to an extent that you’re causing interference with play
      • Creating an advantage over the opponent by touching the net
    • After an attack hit, the attacker is permitted to pass his or her hands beyond the net, provided the contact has been made within their own playing space.
    • Once the player has hit the volleyball, they may touch the post, rope, or any object outside the total length of the net as long as it doesn’t interfere with play.
    • When the ball is driven into the net and causes the net to touch an opponent, no fault is committed.
  • Opponent Interference
    • Interference by a player who makes contact with an opponent who is making a legitimate effort to play the ball constitutes a foul and a point will be awarded to the opponent
    • Penetration into the opponent’s court, beyond the centre line:
      • It is permitted to penetrate into the opponent’s space under the net, provided that this does not interfere with the opponent’s play.
      • To touch the opponent’s court with a foot (feet) is permitted, provided that some part of the penetrating foot (feet) remains either in contact with or directly above the centre line;
      • To touch the opponent’s court with any part of the body above the feet is permitted provided that it does not interfere with the opponent’s play.
  • Simultaneous contact:
    • If the ball is simultaneously contacted by two opponents, then the team on whose side the ball falls into shall have the right to play the ball three times.
    •  If simultaneous hits by opponents over the net leads to extended contact of the ball, play continues.
    •  If such a ball goes Out it is the fault of the team on the opposite side.
    • Simultaneous contact by teammates counts as one hit and either player may hit the ball for the second hit.
  • Screening fault (point awarded to opponent):
    • A screen is an intentional act, which obstructs the receiving players view of the server or the flight of the ball from the server. Screening includes:
      • The server being hidden behind a group of two or more teammates who are standing in an erect position and the ball is served over a member of the group.
      • A player with hands extended clearly above the height of the head or with arms extended sideways at the moment of service if the serve passes over the player(s).
  • Penalties for disrespecting other players or refs:
    • Technical foul: Point deducted from penalized team at the discretion of the referee
    • At discretion of referee, a 1 game suspension or tournament ejection can be doled out: Joint decision between referee and Vajid
  • Miscellaneous:
    • The point shall be replayed if a ball from an adjacent court enters the playing area.
    • A player is not permitted to take support from a teammate or any structure in order to make a play on the ball. However, a player that is about to commit a fault may be stopped or held back by a teammate.

Progression through tournament

Due to court constraints, we can only guarantee each team will play a minimum of 3 games. We will do our best to have a 3rd court for additional recreational play/grudge matches for eliminated teams:

      • 1st round (Preliminaries):
        • 12 teams
        • 3 Divisions
        • Each team plays 3 games to 25 pts, 1 game per other team in their division
        • The top 6 teams are ranked by cumulative score differential with the #1 and #2 teams getting a bye to round 3 (Semifinals). Teams ranked #7-12  are eliminated from the tournament.
        • Ties: In the event of a tie, we will then look at which team allowed the least amount of points by their opponent. If a tie remains, a coin will be tossed
      • 2nd round (Quarterfinals):
        • 4 teams (ranked #3-#6 in Round 1);  teams ranked #1/2  have gotten byes to the Semis
        • 2 matches composed of a best 2 out of 3 games regardless of score differential. Games are played to 21 points. The winning team must win by 2 points or more. This continues beyond 21 points until a maximum of 25 points.
      • 3rd round (Semifinals):
        • 4 teams (winners of round 2 + teams with byes from 1st round)
        • Same as 2nd round (best 2 out of 3)
      • 4th round (Finals)
        • 2 teams. Best 2 out of 3 games for the Fungama Cup